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Where is the Boundary: Multimodal Sensor Fusion Test Bench for Tissue Boundary Delineation

arXiv.org Artificial Intelligence

Robot-assisted neurological surgery is receiving growing interest due to the improved dexterity, precision, and control of surgical tools, which results in better patient outcomes. However, such systems often limit surgeons' natural sensory feedback, which is crucial in identifying tissues -- particularly in oncological procedures where distinguishing between healthy and tumorous tissue is vital. While imaging and force sensing have addressed the lack of sensory feedback, limited research has explored multimodal sensing options for accurate tissue boundary delineation. We present a user-friendly, modular test bench designed to evaluate and integrate complementary multimodal sensors for tissue identification. Our proposed system first uses vision-based guidance to estimate boundary locations with visual cues, which are then refined using data acquired by contact microphones and a force sensor. Real-time data acquisition and visualization are supported via an interactive graphical interface. Experimental results demonstrate that multimodal fusion significantly improves material classification accuracy. The platform provides a scalable hardware-software solution for exploring sensor fusion in surgical applications and demonstrates the potential of multimodal approaches in real-time tissue boundary delineation.


Audio-Visual Contact Classification for Tree Structures in Agriculture

arXiv.org Artificial Intelligence

--Contact-rich manipulation tasks in agriculture, such as pruning and harvesting, require robots to physically interact with tree structures to maneuver through cluttered foliage. Identifying whether the robot is contacting rigid or soft materials is critical for the downstream manipulation policy to be safe, yet vision alone is often insufficient due to occlusion and limited viewpoints in this unstructured environment. T o address this, we propose a multi-modal classification framework that fuses vibrotactile (audio) and visual inputs to identify the contact class: leaf, twig, trunk, or ambient. Our key insight is that contact-induced vibrations carry material-specific signals, making audio effective for detecting contact events and distinguishing material types, while visual features add complementary semantic cues that support more fine-grained classification. We collect training data using a hand-held sensor probe and demonstrate zero-shot generalization to a robot-mounted probe embodiment, achieving an F1 score of 0.82. These results underscore the potential of audio-visual learning for manipulation in unstructured, contact-rich environments. Website and source code is available at https://tree-classification.vercel.app/ Humans are remarkably adept at maneuvering their arms through cluttered and unstructured spaces by intuitively feeling their way through the environment.


VibeCheck: Using Active Acoustic Tactile Sensing for Contact-Rich Manipulation

arXiv.org Artificial Intelligence

The acoustic response of an object can reveal a lot about its global state, for example its material properties or the extrinsic contacts it is making with the world. In this work, we build an active acoustic sensing gripper equipped with two piezoelectric fingers: one for generating signals, the other for receiving them. By sending an acoustic vibration from one finger to the other through an object, we gain insight into an object's acoustic properties and contact state. We use this system to classify objects, estimate grasping position, estimate poses of internal structures, and classify the types of extrinsic contacts an object is making with the environment. Using our contact type classification model, we tackle a standard long-horizon manipulation problem: peg insertion. We use a simple simulated transition model based on the performance of our sensor to train an imitation learning policy that is robust to imperfect predictions from the classifier. We finally demonstrate the policy on a UR5 robot with active acoustic sensing as the only feedback.


WildFusion: Multimodal Implicit 3D Reconstructions in the Wild

arXiv.org Artificial Intelligence

Abstract-- We propose WildFusion, a novel approach for 3D scene reconstruction in unstructured, in-the-wild environments using multimodal implicit neural representations. This multimodal fusion generates comprehensive, continuous environmental representations, including pixel-level geometry, color, semantics, and traversability. Through real-world experiments on legged robot navigation in challenging forest environments, WildFusion demonstrates improved route selection by accurately predicting traversability. Our results highlight its potential to advance robotic navigation and 3D mapping in complex outdoor terrains. Robots need effective environmental representations to navigate safely and accomplish tasks successfully in unstructured Figure 1: WildFusion integrates LiDAR, camera, microphones, outdoor environments - often referred to as "in-thewild" and tactile sensors with implicit neural representations for settings such as monitoring high-voltage power lines continuous 3D scene reconstruction.


ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data

arXiv.org Artificial Intelligence

Audio signals provide rich information for the robot interaction and object properties through contact. These information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments, by learning from diverse in-the-wild human demonstrations. Project website: https://mani-wav.github.io/


Hearing Touch: Audio-Visual Pretraining for Contact-Rich Manipulation

arXiv.org Artificial Intelligence

Although pre-training on a large amount of data is beneficial for robot learning, current paradigms only perform large-scale pretraining for visual representations, whereas representations for other modalities are trained from scratch. In contrast to the abundance of visual data, it is unclear what relevant internet-scale data may be used for pretraining other modalities such as tactile sensing. Such pretraining becomes increasingly crucial in the low-data regimes common in robotics applications. In this paper, we address this gap by using contact microphones as an alternative tactile sensor. Our key insight is that contact microphones capture inherently audio-based information, allowing us to leverage large-scale audio-visual pretraining to obtain representations that boost the performance of robotic manipulation. To the best of our knowledge, our method is the first approach leveraging large-scale multisensory pre-training for robotic manipulation. For supplementary information including videos of real robot experiments, please see https://sites.google.com/view/hearing-touch.


A Multimodal Sensing Ring for Quantification of Scratch Intensity

arXiv.org Artificial Intelligence

An objective measurement of chronic itch is necessary for improvements in patient care for numerous medical conditions. While wearables have shown promise for scratch detection, they are currently unable to estimate scratch intensity, preventing a comprehensive understanding of the effect of itch on an individual. In this work, we present a framework for the estimation of scratch intensity in addition to the detection of scratch. This is accomplished with a multimodal ring device, consisting of an accelerometer and a contact microphone, a pressure-sensitive tablet for capturing ground truth intensity values, and machine learning algorithms for regression of scratch intensity on a 0-600 milliwatts (mW) power scale that can be mapped to a 0-10 continuous scale. We evaluate the performance of our algorithms on 20 individuals using leave one subject out cross-validation and using data from 14 additional participants, we show that our algorithms achieve clinically-relevant discrimination of scratching intensity levels. By doing so, our device enables the quantification of the substantial variations in the interpretation of the 0-10 scale frequently utilized in patient self-reported clinical assessments. This work demonstrates that a finger-worn device can provide multidimensional, objective, real-time measures for the action of scratching.


A Biomimetic Fingerprint for Robotic Tactile Sensing

arXiv.org Artificial Intelligence

Tactile sensors have been developed since the early '70s and have greatly improved, but there are still no widely adopted solutions. Various technologies, such as capacitive, piezoelectric, piezoresistive, optical, and magnetic, are used in haptic sensing. However, most sensors are not mechanically robust for many applications and cannot cope well with curved or sizeable surfaces. Aiming to address this problem, we present a 3D-printed fingerprint pattern to enhance the body-borne vibration signal for dynamic tactile feedback. The 3D-printed fingerprint patterns were designed and tested for an RH8D Adult size Robot Hand. The patterns significantly increased the signal's power to over 11 times the baseline. A public haptic dataset including 52 objects of several materials was created using the best fingerprint pattern and material.


See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation

arXiv.org Artificial Intelligence

Imagine you are savoring tea in a peaceful Zen garden: a robot sees your empty cup and starts pouring, hears the increase of the sound pitch as the water level rises in the cup, and feels with its fingers around the handle of the teapot to tell how much tea is left and control the pouring speed. For both humans and robots, multisensory perception with vision, audio, and touch plays a crucial role in everyday tasks: vision reliably captures the global setup, audio sends immediate alerts even for occluded events, and touch provides precise local geometry of objects that reveal their status. Though exciting progress has been made on teaching robots to tackle various tasks [1, 2, 3, 4, 5], limited prior work has combined multiple sensory modalities for robot learning. There have been some recent attempts that use audio [6, 7, 8, 9] or touch [10, 11, 12, 13, 14] in conjunction with vision for robot perception, but no prior work has simultaneously incorporated visual, acoustic, and tactile signals--three principal sensory modalities, and study their respective roles on challenging multisensory robotic manipulation tasks. We aim to demonstrate the benefit of fusing multiple sensory modalities for solving complex robotic manipulation tasks, and to provide an in-depth study of the characteristics of each modality and how they complement each other.


That Sounds Right: Auditory Self-Supervision for Dynamic Robot Manipulation

arXiv.org Artificial Intelligence

Learning to produce contact-rich, dynamic behaviors from raw sensory data has been a longstanding challenge in robotics. Prominent approaches primarily focus on using visual or tactile sensing, where unfortunately one fails to capture high-frequency interaction, while the other can be too delicate for large-scale data collection. In this work, we propose a data-centric approach to dynamic manipulation that uses an often ignored source of information: sound. We first collect a dataset of 25k interaction-sound pairs across five dynamic tasks using commodity contact microphones. Then, given this data, we leverage self-supervised learning to accelerate behavior prediction from sound. Our experiments indicate that this self-supervised 'pretraining' is crucial to achieving high performance, with a 34.5% lower MSE than plain supervised learning and a 54.3% lower MSE over visual training. Importantly, we find that when asked to generate desired sound profiles, online rollouts of our models on a UR10 robot can produce dynamic behavior that achieves an average of 11.5% improvement over supervised learning on audio similarity metrics.